![]() Every five missions will usually introduce a previously unplayed arena to the arena rotation, while every ten missions will additionally use fully preset tanks. After Mission 20, arenas will be randomly selected from 16 previously introduced arenas (excluding those of missions 1, 4, 5 and 20) and varying tanks will be assigned randomly to preset spawn positions, although the number of tanks per normal mission is predetermined, being 4 tanks starting from Mission 21, 5 tanks from Mission 34, 6 tanks from Mission 61, 7 tanks from Mission 81, and 8 tanks from 91. A Bronze Medal is awarded for completing Mission 5, a Silver Medal for completing Mission 10, and a Gold Medal for completing Mission 20 doing so for the first time ends the session, while discreetly unlocking an additional 80 missions for 100 in total that can then be played on subsequent sessions. Initially there are 20 missions available which all use preset layouts. The game is ended after being defeated with 1 life remaining. The player starts with 3 lives and earns an extra life for every 5 missions completed. However, previously destroyed enemy tanks from the mission will not be respawned, making it gradually easier to progress. If the player takes damage, they will lose a life and the current mission will be reset. All tanks leave tracks behind themselves. Both the player and enemy tanks have just a single hit point and will be destroyed if receiving damage from bullets or mines (note that the player is also susceptible to damaging themselves). In addition to destroying tanks, this can destroy destructible blocks and bullets within the blast radius, and also penetrate through to the other side of indestructible blocks. ![]() Additionally, the player and some enemy tanks possess the ability to deploy mines, which detonate on a 10 second timer in a moderate blast radius, or prematurely, by proximity if approached or if shot outright. Although the playing field is two-dimensional, the vertical stacking of blocks can at times obscure visibility. Since most bullets can ricochet off blocks, combat between tanks often requires predictive aiming and angular judgement to strike moving targets. Gameplay involves manoeuvring around the arena and attacking enemy tanks while avoiding incoming fire. In two-player mode, only the first 20 missions are available.The arena plays in two dimensions within a three-dimensional landscape, consisting mainly of rectangular blocks and occasionally potholes, which tanks are blocked from crossing but bullets are able to. Compared to single-player mode, some missions have more enemy tanks. In addition to this cooperative aspect, there is a competitive aspect in which the two players attempt to accumulate more kills than each other. However, if one player dies and the other successfully eliminates all remaining enemy tanks, play will advance to the next mission with both players alive. Therefore there is no mid-play resumes if both players die in a mission. In two-player mode, each player has only one life with various pseudo awards, most of which are predicated on achieving various accomplishments (the most notable of which is the "Ice Cold, No Mistakes" award this is obtained by destroying 50 tanks without losing a life). Thereafter, however, 100 missions are available. ![]() The first time a Mii completes mission 20, game is over (with a "Mission Completed" message). destroyed enemy tanks are not replaced), except start positions are reset. When the player dies with unused lives, play is resumed mid-play (i.e. In single-player mode, the player begins with three lives and is awarded an extra life every five completed levels. When the Nunchuk is connected, the D-pad is disabled and tank control is given to the Nunchuk's joystick. ![]() When the Wii Remote is used alone, its D-pad controls the tank movement. The Wii Remote as a pointing device is used for controlling the crosshair for firing shells. This game does not offer continuation when game over. When this is achieved, play advances to the next level, which will have a different combination of enemy tank types and a differently laid-out block environment. The aim of the game is to destroy all enemy tanks while avoiding their attacks. All tanks, including the player's, will be destroyed when hit by a single shell or mine. The game is similar to the arcade game Tank. In this game, the player controls a small toy tank to destroy enemy tanks in a 2.5D wooden toy block environment.
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